Existing Outcomes
Part A
What is the purpose of the different features of a basic platformer game?
Attribute or Feature
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Purpose
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Sprite
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Sprites are when a person playing the game they know what to do
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Backdrops
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Backdrop is when the person playing is to get an idea of the game
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Obtusus or object
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Obtusus is something that people would want to challenge others
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Commands: Click/space to start
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Is to start the games
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Commands: Arrow key to move
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To move the mouse from there to there
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Commands: Space/arrow key to jump
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To jump anywhere in the platform
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Music or sounds
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To make an set of mood
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Commands: Mouse to control
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So the games don't have bigger levels
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Mission/level/stages
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People can have different levels not just the same
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Colours
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To make the games interesting
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Titles or instructions
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To let the player to know to to play
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Scores and Points
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How many point we have in our games
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Part B
- Find three different platformer games that you like the look of.
- Copy and paste the URL of the platformer games into the table below.
- Fill in the table to identify the various attributes or features of the different platformer games.
platformer game Example | platformer game 1 Features | platformer game 2 Features | platformer game 3 Features | |
platformer game Title | ||||
platformer game Features |
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Part C
Using the information in the table, make a list of the Key Specifications of an platformer game. Key specifications are the attributes or features that occur in all platformer games, and which you think are important to the platformer game design (function and look).
- Sprites main character
- Backdrops/Backgrounds to change
- Music To Fit the Theme of the game or level
- Different Colours
- challenging people
- Scores to tell them what level or how many pinots their have
- Starting to let them know to start the game
- control or the games
- Arrow and keys like up, down, left and right.